Global Market for Metaverse in Gaming is Anticipated to grow at a Significant Pace during the Forecast Period 2025 - 2030

Published Date: Mar, 2024

The report "Metaverse in Gaming Market by Component (Hardware and Software), by Technology (Augmented Reality, Virtual Reality, Mixed Reality, Extended Reality, Blockchain, Non-Fungible Token (NFT), and Others), by Age Group (11 to 19 Years, 20 to 35 Years, and Above 35 Years), by Platform (Desktop, Mobile, Console, and Others), by Game Genre (Action, Adventure, Casual, Role-Playing, Simulation, Sports & Racing, and Strategy) - Global Forecast to 2030", The metaverse offers new gaming genres like social gaming, multiplayer gaming, and location-based gaming, which may be executed on any hardware including computers, smartphones, and VR headsets. The augmented access to VR devices, rising virtual world interactive gameplay experience, and robust development in AR, VR, and XR technologies will further revolutionize the metaverse in the gaming industry. The integration of metaverse and gaming will allow customers to enhance and connect according to their personal preferences and specific metaverse capabilities. Moreover, companies are investing substantial amounts of money in metaverse gaming platforms along with robust development of cloud technology, prominence of subscription-based services, enhanced internet penetration, increased adoption of gaming platforms in emerging economies, and mounting prominence of immersive gaming experience will provide lucrative prospects for the developers during the forecast period and provide market growth in the global metaverse gaming industry.

The metaverse in the gaming sector is also anticipated to increase as blockchain-based technologies like Bitcoin and non-fungible tokens (NFTs) become more widely used. During the COVID-19 pandemic, the use of metaverse technology has increased owing to breakthroughs in digital and cloud technologies.

The Sandbox and Gamer Arena, Turkey's top gaming platform, will collaborate in May 2023. This partnership aims to develop a distinctive, interactive gaming environment called The Sandbox where players can use their skills. This collaboration incorporates The Sandbox's "Play, Create, Earn" model and Gamer Arena's "Challenge & Earn" model.

Browse 73 market data Tables and 45 Figures spread through 230 Pages and in-depth TOC on "Metaverse in Gaming Market by Component (Hardware and Software), by Technology (Augmented Reality, Virtual Reality, Mixed Reality, Extended Reality, Blockchain, Non-Fungible Token (NFT), and Others), by Age Group (11 to 19 Years, 20 to 35 Years, and Above 35 Years), by Platform (Desktop, Mobile, Console, and Others), by Game Genre (Action, Adventure, Casual, Role-Playing, Simulation, Sports & Racing, and Strategy), and Region - Global Forecast to 2030

By Technology, the NFT segment will witness a high CAGR during the forecast period.

NFT is expected to have a high CAGR owing to increased use in in-game financial economies in the metaverse and benefits for the time and creativity in play-to-earn games. They play an important role in promoting the development of the metaverse and efficiently bridging the gap between the physical world and the metaverse.

Global Metaverse in the Gaming Market Segmentation and Key Players

Segment / Key Players

Categorization

Component

Hardware and Software

Technology

Augmented Reality, Virtual Reality, Mixed Reality, Extended Reality, Blockchain, Non-Fungible Token (NFT), and Others

Age Group

11 to 19 Years, 20 to 35 Years, and Above 35 Years

Platform

Desktop, Mobile, Console, and Others

Game Genre

Action, Adventure, Casual, Role-Playing, Simulation, Sports & Racing, and Strategy

Key Players

Roblox Corporation, NetEase, Inc., Tencent, Epic Games, Inc., Magic Leap, Inc., LILITH GAMES, NEXON America Inc., The Sandbox, Meta, and Autodesk, Inc.

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“North America is expected to witness high CAGR during the forecast period in the Global Metaverse in Gaming Industry.”

Asia-Pacific is anticipated to grow at a high CAGR during the forecast period owing to the rising population, increased adoption of blockchain technology and cryptocurrency, the surge in the number of smartphone and internet users, the rising prominence of AR and VR devices, and increased investment in metaverse applications will proliferate the market growth of the global metaverse in the gaming industry in the region.

Some of the major players in the global Metaverse in the Gaming industry include Roblox Corporation, NetEase, Inc., Tencent, Epic Games, Inc., Magic Leap, Inc., LILITH GAMES, NEXON America Inc., The Sandbox, Meta, and Autodesk, Inc.

Global Metaverse in Gaming Market Coverage

Component Insight and Forecast 2025-2030

  • Hardware
    • 3D Headset
    • Metaverse Wearables
    • Gaming Console
  • Software
    • VR Metaverse Games
    • Gaming Engines

Technology Insight and Forecast 2025-2030

  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Extended Reality
  • Blockchain
  • Non-Fungible Token (NFT)
  • Others

Age Group Insight and Forecast 2025-2030

  • 11 to 19 Years
  • 20 to 35 Years
  • Above 35 Years

Platform Insight and Forecast 2025-2030

  • Desktop
  • Mobile
  • Console
  • Others

Game Genre Insight and Forecast 2025-2030

  • Action
  • Adventure
  • Casual
  • Role-Playing
  • Simulation
  • Sports & Racing
  • Strategy

Geographical Segmentation

Metaverse in Gaming Market by Region

North America

  • By Component
  • By Technology
  • By Age Group
  • By Platform
  • By Game Genre
  • By Country – U.S., Canada, and Mexico

Europe

  • By Component
  • By Technology
  • By Age Group
  • By Platform
  • By Game Genre
  • By Country – Germany, U.K., France, Italy, Spain, Russia, and Rest of Europe

Asia-Pacific (APAC)

  • By Component
  • By Technology
  • By Age Group
  • By Platform
  • By Game Genre
  • By Country – China, Japan, India, South Korea, and the Rest of Asia-Pacific

Rest of the World (RoW)

  • By Component
  • By Technology
  • By Age Group
  • By Platform
  • By Game Genre
  • By Country – Brazil, Saudi Arabia, South Africa, U.A.E., and Other Countries