Global Metaverse Market is projected to grow at a CAGR of 47.7% from USD 83.2 billion in 2023 to USD 1208.4 billion in 2030 during the forecast period from 2025 to 2030

Published Date: Mar, 2024

The Global Metaverse Market is anticipated to grow at a CAGR of 47.7% from USD 83.2 billion in 2023 to USD 1208.4 billion in 2030 during the forecast period from 2025 to 2030.

Virtual worlds in which users are represented by avatars interact, which are generally in 3D and focused on economic and social connection is known as metaverse. The metaverse provides new ways to connect and share experiences through which, we can connect from any place of the world, explore AR and VR. Metaverse shall be built by the minds with creative ideas and imagination power.  Innovative ways to help people feel closer to each other in Metaverse shall boost the growth of this market in the coming future.

Browse 75 market data Tables and 45 Figures spread through 226 Pages and in-depth TOC on "Metaverse Market, by Component (Hardware (AR Devices, VR Devices, Displays and MR Devices), Software and Professional Service), by Platform (Desktop, Mobile and Headset), by Vertical (Consumer, Commercial and Industrial Manufacturing), by Application (Gaming, Online Shopping, Digital Marketing (Advertising), Content Creation & Social Media, Testing and Inspection, Events & Conference and Others), by (Education, Aerospace & Defense, Healthcare, Media & Entertainment, BFSI, Automotive, Tourism and Hospitality, Retail and Others)", and by Region (North America, Europe, Asia-Pacific, Middle East and Africa, and Latin America) - Global Forecast to 2030

Global Metaverse Market Segmentation and Key Players

Segment / Key Players

Categorization

Component

Hardware (AR Devices, VR Devices, Displays and MR Devices), Software and Professional Service

Platform

Desktop, Mobile and Headset

Vertical

Consumer, Commercial and Industrial Manufacturing

Application

Gaming, Online Shopping, Digital Marketing (Advertising), Content Creation & Social Media, Testing and Inspection, Events & Conference and Others

End-user

Education, Aerospace & Defense, Healthcare, Media & Entertainment, BFSI, Automotive, Tourism and Hospitality, Retail and Others

Key Players

Meta Platforms, Inc., Tencent Holdings Ltd., Microsoft Corporation, ByteDance Ltd., Nvidia Corporation, NetEase, Inc., Unity Technologies, Inc., Epic Games, Inc., Lilith Games, Roblox Corporation, Nextech AR Solutions Corp., Active Theory, The Sandbox, Decentraland, Antier Solutions Pvt. Ltd.

By component, strategy and business consulting dominate the global metaverse market.

Based on component, the Metaverse Market is classified into Hardware, Software and Professional Service. Strategy and Business Consulting Services of Professional services segment is projected to develop during the forecast period as these services focus on the time lines, goals, pain areas.

By platform, desktop dominate the global metaverse market.

On the basis of platform, the Metaverse Market is segregated into Desktop, Mobile and Headset. Desktop segment is updated with the latest trends in AR, VR, computer graphics and AI shall dominate the market during the forecast period.

By vertical, consumer dominate the global metaverse market.

Based on vertical, the Metaverse Market is segregated into Consumer, Commercial and Industrial Manufacturing. Among these, consumer segment shall dominate the market during the forecast period

By application, gaming dominate the global metaverse market.

The Metaverse Market is segregated into Gaming, Online Shopping, Digital Marketing (Advertising), Content Creation & Social Media, Testing and Inspection, Events & Conference and Others based on its application. Gaming segment shall dominate the market during the forecast period due to ongoing advancements.

By enduser, BFSI dominate the global metaverse market.

On the basis of type of end-user, The Metaverse Market is segregated into Education, Aerospace & Defense, Healthcare, Media & Entertainment, BFSI, Automotive, Tourism and Hospitality, Retail and Others. . BFSI industry is projected to account for highest revenue in recent years.

“The Asia-Pacific (APAC) is expected to register the fastest CAGR during the forecast period in the global metaverse market.”

Geograpically, the Metaverse Market is segmented into, North America, Europe, Asia Pacific (APAC), Latin America and Middle East and Africa. Asia Pacific shall dominate the Metaverse Market due to the high demand of metaverse software and devices.  

Some of the key players in this market include Meta Platforms, Inc., Tencent Holdings Ltd., Microsoft Corporation, NetEase, Inc., Unity Technologies, Inc., Epic Games, Inc., Lilith Games, ByteDance Ltd., Nvidia Corporation, Roblox Corporation, Decentraland, Antier Solutions Pvt. Ltd., The Sandbox, Nextech AR Solutions Corp., Active Theory

Recent developments by Key Players

Malaysia’s first experiential and immersive learning environment was launched by CelcomDigi Metaversity™. CelcomDigi’s 5G and fibre connectivity for optimal digital experience supports metaverse, extended reality (XR), and artificial intelligence (AI) solutions. This initiative shall speed up the development of Malaysia’s future talents’ AI-based emerging technologies expertise and spur the innovation of digital solutions for academia and enterprises. These immersive learning modules shall open doors for students to apply their skills and create innovation opportunities across industry sectors such as healthcare, engineering, robotics, cybersecurity and more. Students who enrol in CelcomDigi’s Metaversity™’s immersive learning course will be given a metaverse certification by VIRNECT and XRA upon completion. 

Naer, Mixed reality (MR) firm, Miro and Hewlett-Packard Enterprise (HPE) collaborated that shall allow the MR productivity app company to boost productivity among teams with fully immersive brainstorming. These solution allows various teams of colleagues to join forces anywhere in the world as avatars in a virtual office environment or for in-person meetings. Groups can further host workshops and brainstorm for documenting, conducting and completing assignments in real-time and efficient manner. Later on attendees can locate documents uploaded to the immersive space offline for easy accessibility.

Global Metaverse Market Coverage (By Value)

  • Component Insight and Forecast 2025-2030
    • Hardware
    • Software
    • Professional service
  • Platform Insight and Forecast 2025-2030
    • Desktop
    • Mobile
    • Headset
  • Vertical Insight and Forecast 2025-2030
    • Consumer
    • Commercial
    • Industrial Manufacturing
  • Application Insight and Forecast 2025-2030
    • Gaming
    • Online Shopping
    • Digital Marketing (Advertising)
    • Content Creation & Social Media
    • Testing and Inspection
    • Events & Conference
    • Others
  • End-User Insight and Forecast 2025-2030
    • Education
    • Aerospace & Defense
    • Healthcare
    • Media & Entertainment
    • BFSI
    • Automotive
    • Tourism and Hospitality
    • Retail
    • Others

Geographical Segmentation

Global Metaverse Market by Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • U.K.
    • France
  • Asia-Pacific (APAC)
    • China
    • Japan
    • South Korea
    • India
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East and Africa
    • Turkey
    • UAESaudi Arabia
    • South Africa
    • Rest of MEA