Global 3D Motion for Capture System Market is Anticipated to grow at a Significant Pace i.e., USD 285 Billion during the Forecast Period 2025 - 2030

Published Date: Mar, 2024

The global 3D motion capture system market is expected to witness a CAGR of 12.4 % during the forecast period 2025-30. The subject's 3D motion recording is mapped onto a 3D model, causing the model to perform the same movement as the person. Low latency, which is close to real time, is one of the main advantages of employing a 3D motion capture system. In key frame based animations, the use of 3D motion capture reduces the cost. When opposed to the employment of traditional methods, the quantity of effort does not vary as much with the length and intricacy of the performance. Further realistic interactions and complicated movements, such as weight, motion, and force exchange, can be duplicated on the subject in a physically precise manner. Reduced implementation costs for 3D motion capture, increased demand, and a preference for high-quality 3D animations are a number of factors driving the growth of 3D motion capture industry. Computerized methods innovation and advancement. Some of the other factors driving the market include an increase in demand for recording real-time data with remarkable temporal and spatial accuracy.

COVID-19 has affected almost all regions still, the US, Russia, Brazil, India, UK, Spain, Italy, and Germany have experienced a sharp increase in diagnosed cases. Globalization and consistent economies of most countries would be affected due to COVID-19. Numerous film productions are exaggerated due to the outbreak, and animation studios and shooting in any of the outbreak zones have been restricted to change schedules, shift locations, or shut down completely.

Browse 73 market data Tables and 47 Figures spread through 200 Pages and in-depth TOC on 3D Motion Capture System Market by Type: (Optical Systems and Non-Optical Systems); By Component (Hardware, Software, and Services); By Application (Media & Entertainment, Engineering and Industrial Applications, Education, Biomechanical Research & Medical Applications, and Others), and Region - Global Forecast to 2030"

Increased in Demand for high-quality 3D animations across industries drives 3D Motion Capture System Market

3D motion capture becomes more common in modern filmmaking, media, and entertainment, 3D motion capture systems for broadcast, live shows, and gaming have become more popular. Implementing real-time 3D motion capture systems for developing and animating new characters is simple and quick. Games, cinema, media, and entertainment have the largest share of the overall market. Nevertheless, 3D animation is used to create and test machinery which can be designed, thus enable faster and more efficient innovation. Hence, all these factors are anticipated to bolster the global 3D motion capture systems.

Global 3D Motion Capture System Market Segmentation and Key Players

Segment / Key Players



Optical Systems, and Non-Optical Systems


Hardware, Software, and Services


Media & Entertainment, Engineering and Industrial Applications, Education, Biomechanical Research & Medical Applications, and Others

Key Players

Companies, like Noitom, Vicon Motion Systems Ltd, Codamotion and Motion Analysis Corporation, Norther Digital, Xsens Technologies, Motus Digital., Phasespace, Simi Reality Motion Systems, OptiTrack, Qualiysis3D

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“North America is expected to hold a significant share of 3D motion capture system market by 2030.”

North America is anticipated to hold a substantial share owing to the desire for animation and science-fiction entertainment is increasing. The United States was an early adopter of the 3D motion capture technique, and the bulk of the country's population is passionate about sports, entertainment, and games. This necessitates the use of innovative technologies and features in order to engage customers. The entertainment business in the United States is heavily utilizing 3D motion capture technology to create high-quality fictions. This is anticipated to boost the demand for 3D motion capture.

The demand for the 3D motion capture system is also rapidly increasing in Europe. Due to improved industries such as engineering and design, healthcare, and education, Asia Pacific is predicted to grow rapidly during the projection period. Because of its burgeoning entertainment industry, India is sure to gain traction. During the forecast period, the Middle East, Africa, and Latin America will continue to adjust the system.

Some of the key players operating in the 3D Motion Capture System market: Noitom, Codamotion and Motion Analysis Corporation, Vicon Motion Systems Ltd, Norther Digital, Motus Digital, OptiTrack, Phasespace, Xsens Technologies, Simi Reality Motion Systems, Qualiysis, Others.

For Instance, Qualisys AB announced its entry into the animation business with the release of an integrated skeletal solver for their QTM software. The QTM Skeleton Solver provides direct streaming into Unity, Unreal, MotionBuilder, and Maya without the use of third-party software or middleware.

Global 3D Motion Capture System Market Coverage

Type Insight and Forecast 2025-2030

  • Optical Systems
  • Non-Optical Systems

Component Insight and Forecast 2025-2030

  • Hardware
  • Software
  • Services

Application Insight and Forecast 2025-2030

  • Media & Entertainment
  • Engineering and Industrial Applications
  • Education
  • Biomechanical Research & Medical Applications
  • Others

Geographical Segmentation

3D Motion Capture System Market by Region

North America

  • By Type
  • By Component
  • By Application
  • By Country – U.S., Canada, and Mexico


  • By Type
  • By Component
  • By Application
  • By Country – Germany, U.K., France, Italy, Spain, Russia, and Rest of Europe

Asia-Pacific (APAC)

  • By Type
  • By Component
  • By Application
  • By Country – China, Japan, India, South Korea, and Rest of Asia-Pacific

Rest of the World (RoW)

  • By Type
  • By Component
  • By Application
  • By Country – Brazil, Saudi Arabia, South Africa, U.A.E., and Other Countries